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Opening these ports makes sure that ESO always works properly.
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If ESO doesn't work, then you need to open both your firewalls - both software (eg ZoneAlarm or Windows Firewall) and hardware (your router) - to UDP ports 230. You are VASTLY more likely to have success with this method, since ESO works most things out itself. We each have the same version (1. Which means your options are:Ī) Disconnect your router and try to connect your computer directly to the modem (if you have a standalone router).ī) Find someone who understands how a router is configured and get them to assign your computer a static IP address and put it in the DMZ zone.Ĭ) Just play via ESO. We highly enjoy playing LAN together, but as of late, the game refuses to let us connect to each others game. Many modems these days also have routers built into them - the easiest way to tell if this is the case is to see if there are multiple network ports on the back of it instead of just one running to your computer.Ĭonfiguring this is fairly complicated if you don't know how to access your router settings and how they work. If you have a home network, you probably have one (although it is still impossible that you just have a hub or network switch, which does not manage traffic at all). Question 15 on the online FAQ addresses this question: īasically, you need to make sure the host has a static IP address, which relies on not being behind a router (or in the "DMZ" zone of your router's network, if it offers the option - this puts you "outside" the router's control).Ī router is a device for managing network traffic. Where ESO can usually work out a connection route automatically, direct IP requires the host's computer to have unimpeded access to the net, and often doesn't work unless other players have their connections properly configured too. I am also thinking about installing Directx off the AOM CD before launching the game, but I am not sure if Directx will even install or if it is used in the WINE enviroment.As Viking alluded, it's a connection problem. So the next plan is to install the game normally but apply the patch using POL by importing the game using the POL Plugin. SO I will post agian when I have more luck.ġ: Copy pidgen.dll from AOM_D1 to C:/windows/system32/Ģ: Download MFC42.dll (I believe that is the correct name.) and copy that to C:/windows/system32/ĥ: Install the version 1 to version 1.10 patch.Īlternatives: I tried installing the game using POL (Play On Linux) but this resulted in a problem with MSMXML not being detected. But I too am now trying to tackle the issue of getting this game to run and run well. I know it has been awhile sine you were looking into this issue. I am trying to bring several players of this game together to come up with a best play unified solution so please post back with any updates you have for getting AOM to play.
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